Empyrean

BLUEPRINT

How it was introduced

Blueprints were introduced by Unreal Engine in 2014 with the public launch of Unreal Engine 4.

They were born as an evolution of an older system called Kismet, used in Unreal Engine 3.
Kismet already allowed the creation of visual logic, but it was much more limited compared to modern Blueprints.

What it was created for

To make development more accessible, since not all game designers know how to program in C++.
With Blueprints, designers, artists, and level designers can create gameplay without writing complex code.